I always have my character sprite on the file as a reference to how tall the buildings around them should be. That helps me keep in mind that the building is supposed to have depth to it, as it feels awkward working on the front of the house, then trying to imagine how long it is for me :p Whenever I sketch a building in ¾ths perspective, I like to put down the top rectangle first, then the bottom. It’d look weird if you had three cube houses, then one 2D house that looked like a sheet of paper next to them! All of your buildings should be in the same perspective whenever you map (most of the time). There’s other perspectives like isometric, side scroller, & top down, but this is your default way of mapping things. They show the top & front side of things. RPG Maker’s default graphics are in ¾ths perspective, a very popular perspective for 2D RPGs like Pokemon and Chrono Trigger. Always decide what perspective you’re using & keep it consistent for that map.
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